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The main point is that there's an attempt to revert to Heroes of Might and Magic III. To remove experience, classes, etc. But instead, it would be better to continue the development ideology of Heroes of Might and Magic V, as outlined by Horn in the manual.
Regarding the ideology of Heroes of Might and Magic V: "diversity of strategies, balance, and user-friendly interface." I like it, but with some adjustments.
1. I put the user-friendly interface first.
2. Balance comes second, but since the balance in Heroes of Might and Magic III is quite normal (if you apply a 10-page rule set to it), it's enough to embed the rules. + Game stability.
3. And only in third place is the diversity of strategies. And here I see many ways to develop. You can achieve diversity by modifying existing elements, for example, as was done with the schools of magic – a perfect example. Or you can introduce a bunch of new workarounds, unnecessarily complicating and modifying the game.
So, in my ideology, I want to implement the diversity of strategies with minimal effort and maximum thoughtfulness. Not to add new elements until the old ones are balanced.
I've already talked about classes and experience, but I'll repeat it:
- Classes - why introduce them if you can directly strengthen skills?
- Experience - http://forum.df2.ru/index.php?showtopic=12500&view=findpost&p=311155
If you make a hybrid, it will be like this - Heroes of Might and Magic III players will stay in Heroes of Might and Magic III because the level of conservatism is so high that even changing minor game rules is difficult, changing the template causes a strong rejection, and mentioning Heroes of Might and Magic V leads to a departure into the astral plane.
I'm exaggerating, but the meaning is roughly clear. People play Heroes of Might and Magic III because it's the old, good Heroes of Might and Magic III, not because it's better or worse than Heroes of Might and Magic V. And you won't attract these people with your version.
Your target audience is Heroes of Might and Magic V players. And you're doing them a disservice with this approach.
About the true Heroes of Might and Magic III players, that's true.....
But there aren't that many Heroes of Might and Magic V players to focus only on them.
I think the main target audience is newcomers and single-player gamers.
Heroes of Might and Magic V players will switch anyway. True Heroes of Might and Magic III players won't switch to any version... even if it's Heroes of Might and Magic III + simultaneous turn, because that won't be the real Heroes of Might and Magic III anymore )))
And for newcomers, what will there be:
- chat
- as many rules as possible embedded
- simple installation on Heroes of Might and Magic III
The same number of people will switch to Asma's version as currently play Heroes of Might and Magic V Lite. About 10 people. 1%.