111 Wolves built. Building birds, scout heroes scatter, lots of gold visible, picked up a bunch of crystals, now have over 10.
112 Find a GO. Go the other way. Build the 1000.
113 Approach the neighboring respawn on grass. It's guarded by a horde of Gog's, next to a crowd of Magogs. Didn't decide to fight either. The main army goes back to the castle and down to the revealed external dwelling of birds and Cyclopes. Build Orcs.
114 Lots of gold. Build Bears. Gurnison takes out/recruits at the tavern, runs to the external dwelling with one ancient creature. Scout heroes capture resources.
115 Take the external bird dwelling, losing the rest of them and get 3 new ones. Nearby passage to swamp, fight a horde of Hell Hounds. The scout hero runs there. Nothing new in the castle.
116 Build citadel. The scout hero runs further and sees a Necropolis castle. Gurnison just barely reaches it on his speed (this is all off-road). Take Necropolis, build a tavern there.
117 Markets in both towns. A Griffin Conservatory and a beehive are visible on the swamp.
121 2 native heroes in the tavern. The scout hero runs through the swamp, picks up a chest, some resources. An external Bone Dragon dwelling is visible, with a +4 flail behind a horde of Squires. Gurnison checks the conservatory (the one next to the castle) - 1-stack. The scout hero recruits in the native castle and, with the army he has +1 Bear, transfers all these troops to Gurnison. He takes the conservatory.
122 Using the scout heroes' army on 1 Angel, I take a hat +4 to Knowledge. I sit in Necropolis, build a Mage Guild there (no Slow, no Haste). Scout heroes run around capturing resources.
123 Army back to Gurnison again, fight a horde of Advanced Squires (exactly 99). They eat up all my mana. But get a flail and take the external dwelling without losses. Go to another revealed conservatory. Build a Blacksmith in Necropolis.
124 Check the 2-stack. Give the Dragon to the scout heroes, they go to take chests. Build a Munit [Munitions? Or keep as Munit? - keeping as is] in Necropolis.
125 Buy the second native hero, he also buys Bones and Wights. Sacrificing all the support troops, the conservatory is taken. The Dragon flies back.
126 Killing the Cyclops Kings guarding the tree at the cost of the Dragon. Take the tree for 8 Wyverns. Don't quite make it to the castle. Give the army to the scout hero, they take a Crypt. Spot another conservatory. Check with Ivor at 3rd level. Strong. If it were a horde, I would have taken it. Capture an artifact +2 to Wisdom.
127 Sit to replenish mana. Army back.
131 Through a chain, everything bought in the native castle is transferred to Gurnison. +3 birds from the external dwelling (this costs all resources). Move onto the snow to the blue player.
132 Assault on the capital. After its fall, the opponent surrendered.