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What prevents you from creating legions of skeletons?
Exactly :), but this system was introduced back in versions 1.5 and 2.1; there were no alternative upgrades at all. But having a squad of 3,000+ skeletons (on a large map) was a real force :cool: ZYbr
But it's because the hero attacks but doesn't take damage in return, and for all the minor flaws.
How do you imagine the hero taking damage in return if he doesn't even have a hit point (HP) stat? If such a stat is introduced, it will be a completely different game (like Heroes 4). In general, it's good that the hero has his own initiative and moves like the other units, and not like in Heroes 3, where the hero can cast spells at any moment in the game. As for the fact that he attacks (with a sword, not magic), this is a debatable issue. In my opinion, the developers did everything right – it looks logical... BUT! if the hero is not a mage or archer (knight, orc, dwarf), how does the hero run across the entire field to the enemy archer (whom the enemy placed in a corner) to hit him with a sword, and then magically returns to his place :eek:, it looks... kind of strange... :D