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ewgeniyStatistics
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So, as I promised earlier, we are starting the sign-ups for the first Tactical Corner tournament on HeroesWorld. We will be playing SoD 3.2 or 4.0 (Platinum). Those wishing to sign up should leave their ICQ in this thread
rules
1) each round lasts until 2 wins 2) one week is given for 1 round 3) the tournament system is group-based 4) for the 1st game, the person who is red in the draw does the "cross-out", blue attacks (red must enter the teleport first); for the second game, blue accordingly starts the cross-out and red attacks. 5) in a stalemate situation, troops go to fight 6) in the event of a tie, the player with fewer losses wins. If a winner cannot be determined this way, it is counted as a draw. prohibitions: 1) capturing the Castle before 112 2) transforming horses or dragons 3) choosing an artifact or money as a bonus cross-out:
A list of races is written for each player (totaling 2*9=18 Castles). After this, players take turns crossing them out until two uncrossed ones remain in each list — these are the ones they will play. At the same time, one can cross out "bad" races from their own list as well as "good" ones from the opponent's list. The sequence of crossing out is: 1-2...-2-1. The player listed first in the draw starts
addition to the rules: 1) The battle must take place strictly in the teleport. 2) both players must enter the teleport in a strict sequence (red must enter first) before 121 occurs. 3) cross-out 1-2...-2-1 4) in case of a disconnect, take a screenshot and, loading from the blue player's autosave, repeat all moves as far as possible up to the moment of disconnect. 5) using the skeleton transformer is prohibited. 6) difficulty 200%
material taken from heroes.by if nothing changes, we start on April 1st (this is not a joke ;) ) if I missed any details of the rules — feel free to write here :)