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Dude, now you're confusing me. How could I talk about an "existing scout" when referring to an Assassin, if when developing an Assassin (who is also an assassin, death + combat), there's not even a hint of scouting (which is also reconnaissance)...
Are you Cthulhu or something?
Spit out my brain right now! :D Let's go through this step by step.
You said that it's difficult to develop Death skills for a Ninja.
Then I said that it's better for a Ninja to develop Scouting skills, and only take Death skills to transition to the class, and I explained why I think so.
Then, I seem to lose the thread of the conversation, because you write that if a scout has gone into a Ranger or a Warlord, then we make the Death Mage an Assassin.
And what the Ninja has to do with it, I don't know.:smile32:
That's exactly what I was talking about with the Ninja - let's say we initially have a scout. But for the second skill, we already give him Tactics or Combat (for developing a Warlord or a Ranger, respectively). That is, giving him the third skill - Death (because we're considering the game in terms of Death), doesn't make sense. Therefore, it will be more convenient for us to develop our existing Necromancer into Combat - into an Assassin.
Okay, a Ranger or a Warlord. And in that case, you develop the Ninja with a Death skill line, right?
After that, I said that it makes sense to develop an Assassin when we already have a Ninja - an existing scout. We wouldn't develop a Ninja from a second Necromancer, right? We'll develop the Assassin from him.
