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#57
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I'm certainly no expert on Dragon Utopias (I don't take the second one on SM :D), but in my opinion, dragons hit the strike stack (angels, wyverns) when they start playing for the win, meaning they believe they will win this fight. And this happens precisely when there isn't enough of that very strike stack yet (possibly during an early capture =) ).


Now to the main topic. Since the hacker deleted the posts.

Back when I didn't have internet and played only against the computer, I definitely chose only offense. And I only leveled up attack. I had no respect for defense at all—neither as a primary nor as a secondary skill. Besides, what is it even needed for? To kill neutrals faster, you need more attack, and if attack is pumped high enough, there might be no retaliation left at all :)

BUT! Internet appeared. And games on random maps began (and most importantly, with people). I had to fundamentally rethink my views. Precisely as mentioned above, the early capture of various objects started to have a huge influence—namely consulates, Dragon Utopias, etc. That's where I felt all the beauty of defense. And I discovered a new hero for myself—one who has long been known to everyone to the point of banality—Tazar.

So here it is. Now to the facts. If I understood the interpretation in PhysMag correctly, 30% offense isn't actually that own thing. And this misleads many players. These 30% are only one of four!!! components of total damage!

Whereas 15% defense reduces the ENTIRE total damage per unit!

I can't quote the formulas with a link to PhysMag (I don't have Office on my computer right now), but you can look them up yourselves by opening it http://homm3world.narod.ru/index.html.

Or even better, hit up Ambersoler (the creator of PhysMag) and let him sort it out.


But IMHO defense is cooler than attack. Because of the higher sustainability of both the "eater" and the strike stack in Dragon Utopias (and not just in them).

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