Skip to content
#68
Auto-translated
Since if the Chaos faction takes Life magic, they get rid of...

But where, I wonder, will the Chaos faction get Life magic from? In their Castle, they have Nature and Death magic. :)
Moreover, let's say they immediately get Exorcism. Where have you ever seen a Chaos faction hero using it to remove curses from their units? Considering that their army consists of either only Black Dragons or Black Dragons and Efreet/Nightmares (or maybe Goblins?).
The Order faction has no counter-spells against Chaos spells (Djinn mages, Titans are 50/50), or they will have to sacrifice everything for resistances and take Golems, Naga, and Dragon Golems.

I didn't quite understand that phrase...
Titans have Chaos Ward, meaning 50% protection from magic and +50% armor against Chaos creatures. The fact that they take 500 damage instead of 1000, in my opinion, indicates that they do have resistance...
But Naga, Dragon Golems, and mages with Djinns have no protection at all...
Moreover, Chaos melee units are much stronger than their Order counterparts.

Who said that? O_o Even with their mediocre combat stats, a Titan can still give Black Dragons a hard time thanks to Chaos Ward and the bonus. Naga is one of the best Tier 3 units (they're beasts in Equilibrum). As for Chaos, they have slow but high-HP Nightmares and strong attackers, but very fragile Efreet. I don't really see the point in talking about the others, as they're not needed in battle.
With Chaos, it's the same old story: we destroy Order in one turn, long live Disintegration! The opponent will definitely resort to "low-budget" spells like illusions and basic curses, so they've already lost.

But why? What curses are you going to cast? Teleport is much more effective, along with mass spell steal.
Order is severely weakened; the main thing is that Hypnosis and Teleport require line of sight.
Have you tried teleporting your own units? :) It's very effective to teleport Naga or Titans/Dragon Golems "behind the back" of the enemy mage or tactician with a Wraith.
Order mages are left with only one option: cast General Forgetfulness.

It's not in the latest version of Equilibrum. ;)
Four Chaos mages against four Order mages - in Equilibrum, Chaos will win in any case.
Again, why? :) A Life Tactician + a Priest + a couple of Order mages, and everything will be fine. :)
As a result, it turns out that the army with more heroes has the advantage. Since Order will bring Hobbits to fight the Black Dragons, they will have one less hero.

An ode to Hobbits! About 200 Hobbits against 1 Black Dragon: D, it might work. ;)
If they don't bring Hobbits, they'll lose even more; you can't really fight with just illusions against Titans, and their own spells are too complicated (no proper summoning, no universal buffs).

Then why do many people call Order magic the most versatile? It's a mystery... :rolleyes:
Since Chaos mainly uses heroes and not creatures, the turn time increases, there are even more resources, and the heroes' experience also exceeds the experience available to Order.

:D :D :D First, creatures don't gain experience. Second, it's the CREATURES that increase the turn time (besides pathfinding and artifacts)!


And finally
It's still easier for Order to get a Life hero.

Oh yes! You won't believe it... he's in the tavern!



And now, to summarize. Everything depends on the map and the player's skill. :)
Some people find it easier to play as Order, others as Chaos, but in essence, they are equally strong

Statistics

Welcome our newest member: den

Users Online 3 users 1401 guests