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#88
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G)

Firstly: the lizards weren't built; I always build dragonflies in the first turn! (exception 1 - a hidden spot near the lizard castle, which gave the heroes a good starting point and free dragonflies; exception 2 - the lizard castle has lizards built right away, there are many free lizards, at least 4 dragonflies for beginners - this is in level 111 of the lizard upgrade)

Secondly: to build a wyvern, you need to build lizards. = 111 dragonflies, 112 - lizards, 113 wyverns. (I merged at level 113 and immediately left, so I wrote 114 for Loai in the report)

Thirdly: this is about tempo. I try my best (as you can see, it doesn't always work) to break through to the secondary resource locations so that the noobs can collect resources and money.
And purely a subjective opinion - it's that the resource spawn will be richer on grass than on dirt. Although it may not be true...

Fourthly: behind the crowd of fire elementals, there was a crowd of upgraded elves, which I didn't mention. Moreover, it was clear that the fire elementals had to be attacked, and the grand elves had to be attacked.

Fifthly: to have a tent, you also need to build a forge. Although my Djinn came with a tent, I was definitely lucky. But there wasn't a single crypt on my resource location, although this isn't so important; if I tried, I think I could have found the money for a wyvern and its buyout.

And sixthly - THE MOST IMPORTANT THING. I play Heroes for fun. I sat down to play, but I didn't really feel like it, but I decided to try out the game. Even though there wasn't much enthusiasm, and no motivation to fight to the last drop of blood. I lost and that's it.
I'm not playing for cows, and I don't earn money from the rating.

And therefore, in conclusion, seventh: the generator's bugs are more like a wish and thoughts out loud, rather than a complaint about a lost game. Because very often, even with a normal resource location, there is some kind of elf horde (exaggerating) on the road near the obelisk and guarding some crappy scroll, which you still can't use even if you defeat them because of the rules.
And such situations happen and quite often, especially very annoyingly in the first week.

It would just be much more enjoyable to play if each guard guarded what it was intended to guard, and didn't block roads or other objects. And there wouldn't be a rule about shifted guards at all. ))

Of course, if you want, you can slow down a bit and defeat the crowd of ogres and continue on, but I play more for fun. If I don't like it, I quit, if it's not important to me. And I don't like Tournaments, by the way, there's more responsibility there.

In general, a noob was playing Heroes, an amateur, what can I say?).
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того