Tip: When analyzing the situation, it turns out that your opponent has an advantage in ground units (Monsters, Ogres, Wolf Riders), while you have an advantage in Archers and Magic.
In this case, try to temporarily trap your opponent's ground units behind their own walls (if you haven't developed the Catapult skill). To do this, sacrifice your "two-square" unit and place it in front of your opponent's castle gate.
Even if this unit is killed, the castle gate will not open, and you will have the opportunity to "thin out" the besieged enemy troops with Magic and Archers. Keep in mind that the Archers attacking from their initial positions only deal 1/4 of the normal damage they would deal in a direct attack on the battlefield. Therefore, after trapping the defender, it will be effective to move the Archers closer to the Walls to deal 1/2 damage.
Added 10 minutes later
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There's a topic, a school of basic skills, and how to conduct complex battles.
And here's my suggestion: many people have questions after games about whether they played correctly and how they conducted the final battle.
Or, for example, two players are having a final battle, and it would be interesting to discuss how they could have acted best in the battle. I think it would be interesting.
You're right! Sometimes, the opponent has fewer troops, and their stats and magic aren't better, but they win the final battle due to skillful tactical actions.
It would be interesting to hear opinions on conducting close combat battles against each other.