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Undoubtedly, the first option is the simplest and most straightforward, but at the same time, it is also the most primitive and unpredictable. In this option, one can win or lose due to sheer chance, which does not reflect the skill level of the opponents! The league has been discussing the viability of this option for a long time and whether it is appropriate to use it in future tournaments, and the balance is shifting against it.
The option I proposed arose spontaneously, as a synthesis of some ideas and suggestions from experienced tacticians from the Heroes League, and it is not final. It can be modified, shortened, transformed, etc., but in the end, it will be much better than blind randomness!