Connection ErrorBad RequestSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
You're not arguing with me, you're arguing with Tyler. Did I really go wild with Barbarians on PlayStation? I just watched my clan leader and learned from him.
This monster played back when there were discussions about balancing the distance of the Lord's dungeon to 2 castles, with the goal of increasing the 4th-level unit production in the main castle. Because they played it for longer than a week, unlike now. Now, even thinking about it is funny. And the Barbarian campaign was completed after similar lengthy discussions, just like the ones you mentioned about the Iron campaign. Because it's impossible to build a combat-ready army with Barbarians in 10 days without spellbooks, unless it's a 2v2 game where you join a friend's guild. oxygen_hl
I would focus on clearing the guarded quest, not on time. Regarding fixed guards, I don't know, it might get boring. They'll learn how to kill them, and the map will become very dull. Or not?
The quest approach is also tempting. And killing guards is definitely boring, but then no one will regret having a Black Dragon while the enemy has Hydras.
By the way, tell me how to kill 18 Angels if you're playing as Nature crossed with Life