Skip to content
#9
Auto-translated
I want to comment a bit and add a few words about this template, as I played it myself and liked it.
The structural scheme of the template is very simple and is shown in the figure below. The color of each sphere corresponds to the player's color. I played without AI, but you can include them for more excitement. By the way, this template is ideal for 2*2 games. I haven't played it myself, but I think it would be interesting. From each respawn there is an exit to a single central sandy treasure zone, where Dragon Utopia usually stand in packs, although in several games I played on it, there wasn't a single one. Each respawn contains 1 castle and 2 villages (without a fort), connected by paths. Also, each respawn has three wood and stone mines, one of every other mine, and 2!!! gold mines behind weak guards.
The main goal: reach the center before your opponent and strip it clean; you can take the goodies located on your home respawn later. You need to forget about normal development, like getting cavalry in the castle on the first week, etc. The template is fabulously rich, so on the first week you must place a level 7 unit in the castle/stronghold. Because of this, castles fundamentally change their strength priorities; for example, Rampart is one of the weak ones because you can't put dragons in the castle on the first week. I played on Jebus Cross in TE and recommend playing this version, because building a level 2 structure from the start is very important! Angels in a stronghold are one thing, but angels in a castle on the first week are something else entirely :). And finally, the most significant difference of this template: there are an insane amount of dwellings on the respawn :eek:. Usually, on Jebus Cross, limits are introduced on how many you can take; once I had 4 angel dwellings on my respawn and took 3 of them in the first week. I want to give some tactical advice on development (I don't claim they are 100% correct, but this is my IMHO). Hives should be taken in the first week!!! This is important. Try to upgrade the papas/mamas as quickly as possible, which can be difficult because when playing Castle, you shouldn't upgrade archers, otherwise there won't be angels in the castle. Money should be enough anyway, but exp is still needed. You can gain experience from Pandora's boxes, which are also plentiful even on your home respawn. When taking Pandora's boxes, it's preferable to keep one slot empty, as they often give troops as well. The first 3-4 days of the second week are very important, because during this time you need to take everything strategically vital and rush to the center. ГО is practically the same as on SMs, but IMHO even a bit stronger. The strongest castles are CASTLE and SWAMP. Again, these arguments hold if playing TE, because Broghild with a bunch of fat wyverns is simply a beast, and archangels at 121 with angel external dwellings make the game half-won. I haven't played other castles, so I can't accurately set strength priorities (I'm too lazy to analyze deeply like Vic does :)). I've only played on Jebus Cross about 5 times. Playing as Castle, I always put angels in the castle without upgrading archers; at 121-122 I put archangels, and with the support of wyverns, I took the Dragon Utopia on my home respawn at 123-125, then hit the ГО, and by the end of the second week, I was already running things in the center. For Swamp, IMHO it's even easier, because there might not always be enough for archangels before taking the utopias, but wyverns with a couple of their own external dwellings, plus hives, take the Dragon Utopia without problems at the start of the second week. Each respawn has one relic artifact behind weak guards. In one game I had a Tuol helmet for 20-49 gr cows :eek:. IMHO, Dungeon with a summoning portal and Necropolis with upgraded vampires + external dwellings also look good on Jebus Cross. But then again, you can play normally with any castle. For instance, Dream, who played against me as Necro, had 30+ horses by the second week:eek:. The main thing is to implement everything correctly and take advantage of your chocolate layout (which is almost always chocolate :)). Tower should be somewhat weak, but when I played against Javdet, who was Tower—I was playing for the first time and reached the center in the third week—he already had about 15 titans by that time :eek:.
Overall, the template is unusual; it might not seem appealing at first glance, but I recommend it to everyone for variety. BUT: you must test it before a tournament!
Good luck and morale +3/3 to all!

Almost forgot. IMHO this template is better played HL+U, because there are very many blocks in the treasure zones. Apparently, for this template, without the underground, there's too little.

Statistics

Welcome our newest member: Emil

Users Online 3 users 1147 guests