Skip to content
#7
Auto-translated
Fireball
If both have taken the Attack and Defense skills, the damage is very close; for one archangel it might even be identical. Otherwise, Craig's is slightly higher. But Defense (armor) also applies to ranged combat. This specific example shows that Tazar's specialty will be better at high levels. If Craig doesn't have Defense, but Tazar has Attack, then Craig hits harder.
I am trying to compare not the specialization of Craig vs Tazar, but the skills, and it's clear that with equal attack or defense, attack rules; this is important because in any game against an opponent of equal strength, you try to catch up in parameters and they won't differ much
Fireball
Don't confuse skills with parameters; they have different multipliers when calculating damage. For the parameter coefficient, the difference between the attacker's attack and the defender's defense is important. In your example, this difference is zero and no one gets bonuses.
The Attack (offense) skill is more effective for raw damage than Defense (armor). But don't forget that in many key battles like the Dragon Utopia, you are the one who takes the first hit, not the guards. Plus, it depends on which troops you are playing. For example, for Swamp, it is specifically Defense that allows you to avoid losing wyverns in battles during the 1st week; they often have only 10hp left (or even less), but they survive. But for a Barbarian creeping with goblins, Attack is more important, because they can't afford to take a hit or they'll die instantly. An opinion was already expressed here that the skills are roughly equal, depending on the situation. And you should take both.
The question is this: how do these skills actually work? If they work as written—meaning they don't actually depend on attack and defense parameters, one simply increases damage dealt and the other reduces damage received—then it turns out that it's much better to take both skills and build the hero with a focus on attack, and we get very good damage + 15% damage absorption; however, from what I understood from tests, the armor skill doesn't work at 0 defense, and if you pump attack, it is not very effective
Fireball
. But don't forget that in many key battles like the Dragon Utopia, you are the one who takes the first hit, not the guards. Plus, it depends on which troops you are playing. For example, for Swamp, it is specifically Defense that allows you to avoid losing wyverns in battles during the 1st week; they often have only 10hp left (or even less), but they survive. But for a Barbarian creeping with goblins, Attack is more important, because they can't afford to take a hit or they'll die instantly. An opinion was already expressed here that the skills are roughly equal, depending on the situation. And you should take both.
In Dragon Utopias and other structures, usually the one who takes the first hit is a unit you don't mind losing and for whom defense isn't as important (especially if there is only 1 unit in the stack), and it's much more pleasant to deal 30% more with 1-2 striking stacks and completely wipe out the neutral stack without taking damage; just like with the Barbarian creep and wyverns, nothing stops you from bringing a few small units into battle just to put them under fire

Statistics

Welcome our newest member: den