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#847
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What if there are no dwellings? :rolleyes:

I remember that, I used to like them in Price of Loyalty :D.

I'm not judging by the strength of the bonus :) But by the system itself, its versatility and mobility. In the third game, everything is linear in this regard :( it's understandable, that's what specialization is called. But still, the advanced skills system on large maps (in terms of the amount of available experience) allows, for example, to use a good ninja-assassin tactic. In the first week, a ninja with a bow is the best, and in the final, that same ninja, with successful development, already has a +3 speed bonus. Or on the recent Iron mode :) crossbreeding with Order really helps in the rush, giving you the ability to summon 3 Phoenixes instead of 2. Look at that spot... an entire map is "built" around the advanced Lord Commander class. The advanced class system itself allows you to "play" with these classes, combine them, and that's where the interest lies.

I actually like it. You stand in a slightly unfavorable position, and you're done for. It adds randomness to the game. And it's not as annoying as a wrong click. It brings it closer to reality, well, not in the full sense of the word :D

You described it so well - it's exactly my opinion too.

By the way, I also started with the second game - but I didn't play it for very long - about three months, then two years with the third game, and two years with the fourth. I don't even know if I'll ever play the fifth... it seems like I'm set for life with the fourth game :)

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