Skip to content
User Avatar
#846
Auto-translated
Slonysh
You shouldn't criticize the hero specializations in the third game so much. If you saw Shakti (if anyone has forgotten, she's a specialist in Trogols) with three Trogol dwellings near the castle... :smile04: Kill everything!
But what if there are no dwellings? :rolleyes:
Slonysh
...I won't even mention Kirra with her enhanced logistics, which is banned everywhere. And the unstoppable Tazar with his specialization in defense doesn't need to be introduced...
I remember that, I liked using them in that very Price of Loyalty :D.

I'm not judging based on the strength of the bonus :) But on the system itself, on its versatility and mobility. In the third game, everything is linear in this regard :( it's understandable, that's why it's called a specialization. But still, the advanced skills system on large maps (in terms of the amount of available experience) allows, for example, to use a good ninja-assassin tactic. In the first week, a ninja with a bow is the best, and in the final, that same ninja, with successful development, already has a +3 speed bonus. Or on the very recent Iron mode :) crossbreeding with Order helps a lot in rushing, giving you the ability to summon 3 Phoenixes instead of 2. Look at that spot... an entire map is "built" around the advanced Lord Commander class. The advanced class system itself allows you to "play" with these classes, combine them, and that's where the interest lies.
oxygen_hl
But calculating the Line of Sight, direction of attack, etc. is extremely inconvenient. The isometric view does get in the way.
I actually like it. If you stand in the wrong position, you're done. It adds randomness to the game. And it's not as annoying as a wrong click. It brings it closer to reality, well, not in the full sense of the word :D
Heroes of might and magic 4 on-line World Championships

Statistics

Welcome our newest member: Фёдор Фёдорович