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#843
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CTPAHHuK
At first, I thought that the fourth game had individuality in the form of advanced classes, but what about the third? And then, after a glass of beer :D, it dawned on me what individuality means in the third game. And, in my opinion, this specialization is nowhere near as good as the advanced class system.
Don't criticize the hero specialization in the third game so much. If you saw Shakti (if anyone has forgotten, she's a specialist in Trogols) with three Trogol dwellings near the castle... :smile04: Kill everything! In general, a hero's specialization in a particular type of creature can greatly facilitate the player's development. I'll remind you that "their" creatures have increased attack, defense, and speed - what more could you need? Try a vampire specialist, you'll like it. Enhanced spells are not only enhanced but also available in the hero's spellbook from the very beginning - and if we're talking about such useful things as raising the dead for the Necromancer, then this is not just an advantage, it's almost cheating! There are also specializations based on skills. I won't even mention Kirra with her enhanced logistics, which is banned everywhere. The impenetrable Tazar with his specialization in defense also doesn't need an introduction. And the well-known Oxygen in this section, for example, really appreciates the specialization in camping, having a tent in his inventory at the start. In general, don't offend the poor "third game" heroes.

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