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Tactics and strategy in Heroes of Might and Magic V.

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Yeah, after reading the first post, you can say one thing: the author is definitely passionate... In general, in such discussions, people often forget about a very important point: each skill line has its own very important perks (sorry for the slightly awkward terminology) that can be key to victory. For example, in Logistics (which, judging by the previous posts, has a mixed reputation), there is the Keen Mind ability. As you know, in practice, this means that the Hero usually gets a turn before everyone else, including before the opponent's key units. It is clear that this gives a huge advantage to a mage, but a barbarian can also use this very effectively for his own purposes, for example, in the combination "Keen Mind + Fearsome Roar". And in general, Keen Mind is very useful in combination with any battle cry. And considering that the chance of Logistics appearing for a Barbarian is huge, it will not be difficult to upgrade this skill. Furthermore, for example, in Summoning Magic there is Fog Cloud. You could say that this is useless, especially against Elves or Humans. For a Necromancer, this can also be used in combination with Banshee's Cry (resulting in enemy archers receiving a total of -20% to Initiative) - isn't that beneficial? Well, I could continue giving examples for a very, very long time... The point is that these things are very rarely mentioned.
Land aus Blut im Aschenregen,
Wüst und leer und ohne Segen.
Hier bin ich durch dich gefangen,
Muss für dich durchs Feuer gehen.
Du siehst mich in Flammen stehen,
Glühend will ich dich empfangen.