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Tactics and strategy in Heroes of Might and Magic V.

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Did I say that it wasn't?
You were talking about geniuses, not just any experienced players. Well, never mind, it's a minor detail.
And especially at the beginning - three chests - 2/3 of a level - is definitely better than 4500 gold.
Not always better, because you'll get those levels almost always in the first couple of days anyway.
Spending a week on economy/development is just one small boost... It doesn't decide anything, because you and your opponent will be losing troops on neutral creatures... The whole point is not to lose troops!
Troops aren't lost only when the hero is stronger, but also when there are more of them. Are you going to spend a week, when the game essentially ends in 3-4 weeks? On some maps, it ends in 2 weeks, like on the standard "Former Friends" and "Dragon's Passage" maps.
When I come to your Castle, I choose the time to attack...
Do you know the saying that equal players meet in the center? If the game goes into the late game, then it's when it's more convenient for the Logistician. And if the players aren't very equal, then the result is predetermined.
And all those bonuses you wrote about are nonsense...
Really... 10% HP is equivalent to Basic Defense (1 upgrade), and it's easy to get Luck and Morale +2 (you can even get more, like +5) - this is like Developed Leadership and Developed Luck. In total, you get 5 effective upgrades in combat skills, which compensates for the full development of the Logistician, because he will definitely have one more combat skill.
And he won't have more artifacts - both have the same number of slots - and they will all be filled... You'll say that there will be better artifacts? The main thing is not the coolness of the artifacts, but their smart placement according to the situation...
How many months do you play if you have all the slots filled with good artifacts? Is this only on maps with a lot of undead?
The one who played !ALL! duels better, lost less, and gathered more wins.
These are just words. Practically any player loses no more than 10-20% of their maximum army. An exception is possible only with a very quick rush. But the speed of army building and treasure acquisition is really different.
And what if it's not from defense? Does defense not work anymore?
It works, but not against the defense of a Necromancer, as was the case, you often can't play very well. Then, Preparedness may be much more effective, and it also saves mana.