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Tactics and strategy in Heroes of Might and Magic V.

#12
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WisTrit;202142
NEREWAR! Don't argue, it seems a master has finally joined us! He will teach everyone ;)

1. Yes - it's easy to take offense at me!!!
2. Or - you can think about what I'm writing!
WisTrit;202142

And how much will the collector gather? Logistics will certainly help him bypass the guards... etc.
See point 1.
And without guards, are there no resources? There are also no mills on the map, and when you kill the enemies with your starting hero, why waste a turn gathering resources, instead of going to buy an artifact, or going to bring in an army?
You know, if you just want to tell me to go away... just do it... But don't nitpick at words....

WisTrit;202142

Who's arguing? It's generally better to agree to play without magic, otherwise it's too difficult.:o
I'll write my opinion about magic a little later - it seems I need to go into more detail.

WisTrit;202142

Slow, crossbowmen, griffins.
Oh oh oh! I mixed it up!:o
Nothing will save you:(
Your crossbowmen, even with twice the number of archers, won't do anything to them.... Slow is great! But is there really nothing better to cast?
You'll figure out the griffins yourself, right?

WisTrit;202142

You can also cast it on the hero.
Yes.

If it's not difficult, please describe the battle in detail, how to kill 34 druids on the fourth day, on the hero, without losses... thanks...