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I have one problem that prevents me from enjoying playing as Necromancers: I don't like any of the undead heroes.
You're wrong to think that. Necropolis has a good and quite balanced set of heroes, which is extremely useful given the current trend of games starting with a random hero.
Naadir and Ravenna are pure mages, which are very useful on maps where it's easy to get high-level spells, i.e., buy them. Ravenna can be used in battle against Mechanists, and Naadir's ability is a serious help at the start. A good start is the key to victory.
Zoltan is a very strong hero. He quickly grabs the Mark, gains the much-needed second Knowledge and Attraction faster, and he learns spells from everywhere. And the special ability is often just a nice bonus. On medium and fast maps, there is often no time to return to the Castle for magic, and the Plague, Lightning, Fist, Slow, etc., learned along the way, turn out to be decisive. Plus, he gets higher-level units more easily, which is extremely useful against many races.
Orson has a lot of fans. Zombies are not just cannon fodder, but a good anchor. And towards the end of a long game, he also levels up well, and a horde of ferocious zombies can have 21 HP and 4-5 damage.
Deydra has weakened significantly after Luck and Morale started being taken into account up to 10, not 5, but she used to be a decent option for the late game.
Vlad is good not because of his special ability, but because of his ability to revive more people at the start, and, most importantly, to quickly switch to Fire Warriors.
Lucretia is needed not only for those who like to play as vampires, but also for those who like to counter an enemy hero-mage.
Caspar is a mega-rusher and a mega-starter, and if you want someone else in the late game, Mentor will help you.