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When I created this thread, I thought about it for a long time, and now I'm also choosing Goblins so that they don't take up a skill slot... Magic corruption is very helpful.
A reasonable and active opponent will quickly assess the chances of various tricks. And if they are significant enough, they will thin out the Goblins, which is easier to do with 5 base HP than with 7. At the same time, some remnants will remain from the Wrath of the Horde. I agree that the Goblins are a burden everywhere except in the final stages, but how many mighty Barbarians have been defeated by a more modest and weaker army after Subjugation on Cyclops (the strongest unit in the game) and a couple of Berserkers - with 3 stacks of 7 under the enemy's control? If Light is not such a big hindrance to the Barbarian (although after Righteous Strike and Stone Skin, the enemy warrior definitely becomes stronger), then Chaos and Summoning can be a problem. And Darkness is a scourge for Orcs; it is rarely possible to defend against it with Goblins alone, and it is NECESSARY to do something about it.