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If you get around 7 attack + the Expert Offensive skill, and also use a magnificent spell like Bless, then 200 hell troglodytes wipe out a stack of 30 griffins in one hit (and if you level up more or find a few more troglodytes, you can even blast 40 in one hit)!!! That's mathematics for you!!!
The fairy tale begins if you managed to learn Water Magic in a Hut during the first week. I had this happen once (probably because I didn't play much) in a real game. Thus, Shakhti sequentially took the maximum dwarf mine, bank, and conserve on the first week. Money, resources, army — everything is in a wild plus. Then Dragon Utopia on the 2nd week, and there's no chance for the opponent. But this is an extreme rarity; most often nothing helps against Necropolis except a huge difference in player skill. All tips are like a poultice to a corpse. Even an average player can easily take any conserve or hive with 12 lords on day 8. He distributes angels and weaves to several other necromancer heroes, and the end. Very rarely, considering restarts, the negro fails to quickly find buildings for free forces and 10dj, 10kr for lords. Plus they have the ONLY hero in the entire game without obvious weaknesses:
1. Starting army — very cool, especially considering the skeleton-transformer.
2. Starting skills (Necromancy and Defense) — very cool.
3. Spec — no comment
4. Book — available.
5. Starting spell — Shield, also cool.
Of course, I'd like a better chance for Logistics, but it's quite enough as it is.
Returning to the topic of Shakhti vs Necropolis, one should not forget that the piercing power of the former, even considering Bless (meaning you still need to visit secondary sites), is higher only in the first week. After that, you can only meet Gosha if you've decked yourself out in artifacts earlier than the negro, meaning Dragon Utopia no later than the start of the 3rd week, which in itself is far from always possible for a dungeon, but commonplace for Necropolis. Even with max...