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Why did I switch to TE?

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Regarding the TE patch, it's almost the same as SOD. TE was created by a group of enthusiasts who spent thousands of hours of their time on it, completely selflessly. Naturally, besides fixing bugs, they also wanted to eliminate many other things that seemed unbalanced, almost "buggy." This is because, among other things, some members of the development team were also among the best Heroes 3 players in the world. Here's an example of something that seemed almost "buggy": - The Eagle Eye skill. How many people voluntarily took it in all their online games? (In TE, it was added to classes and became useful, so people started taking it. Plus, Eagle Eye is the only way to get Scouting.) - Diplomacy. All the rules prohibit enlisting monsters. So, what's the point of this property? - Navigation. The entire online community plays without water maps. How many people were forced to take it and were very upset about it in SOD? And much more. Can you name even one change that leads to imbalance rather than balance? And after that, will the TE team spend hundreds of hours to revert back? Unlikely. By the way, let's not forget that this titanic work – Heroes 3 TE – is available for free on the internet, and everyone can download it completely free! P.S. If you disable everything possible in TE, it will be very similar to SOD. A few pleasant changes (such as equal armies at the start) don't seem like a departure from SOD. (Such distributions also existed in SOD, but very rarely). The biggest and most fundamental difference is experience and tax. Many people don't play with them. Entire Tournaments were and are held without experience and tax.
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