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2Fireball: Now all the changes are pseudo-random, and considering that we have the same "seed" at the beginning of the battle, they are not random at all. You can actually influence morale and luck by attacking units with different numbers (and only if the number was less than 10 or became so after the attack). Furthermore, luck/morale/abilities, etc., are also influenced by cast, weight, and defense. Moreover, defense has an interesting effect (if it's after the weight, it doesn't affect anything at all). The non-randomness is evident, at least from the fact that the "traffic light" only reads "luck," and morale is already calculated. Oracle, because I still don't understand how this program works at all :)))
2Alex_R: How can I fix the save files?
2Alex_R: How can I fix the save files?