Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Error Details:
Share Link
A program for determining luck/morality in Heroes 3!
2Fireball: Now all the changes are pseudo-random, and considering that we have the same "seed" at the beginning of the battle, they are not random at all. You can actually influence morale and luck by attacking units with different numbers (and only if the number was less than 10 or became so after the attack). Furthermore, luck/morale/abilities, etc., are also influenced by cast, weight, and defense. Moreover, defense has an interesting effect (if it's after the weight, it doesn't affect anything at all). The non-randomness is evident, at least from the fact that the "traffic light" only reads "luck," and morale is already calculated. Oracle, because I still don't understand how this program works at all :)))