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A program for determining luck/morality in Heroes 3!

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#388
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If I understand correctly, it's impossible without modifying the executable file, right? Then, in principle, we could require users to download a file smaller than 3 MB, replace the executable, and insert the modified version. A simple clarifying question: are you sure that `call change_R` only controls the time-dependent parameter (animations), and not all parameter changes? For example, will the scene remain different, rather than identical, if the procedure is nulled, depending on different units and actions?
It would be possible to write a program that records the battle notation in a file and sends this file to the host. For example, Goblins (1, 1) -> (2, 3) morale, etc.
That would be really cool. Replays without tedious and lengthy descriptions.