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Haven tactics.

#32
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Hello everyone, comrades. I have a bunch of questions that have accumulated. I've been playing Heroes since the first installment, and I've only now decided to register here and get a new dose of information to ponder. I'll say right away that I prefer to play on medium-sized maps or smaller ones; games with 5000 skeletons and 900 titans don't appeal to me. Heroes that I can choose as my main preference are Axel or Dugald. I haven't played with Laslo because Crusaders aren't as impressive as they are in the third installment. If I'm wrong, please advise on how to develop him effectively. Now, let's move on to questions about skill selection. First, there's Machine Management. I've read here that many people take it for Knights, but I don't see the point at all. The damage from a ballista is nowhere near as good as a good stack of warriors. Please, if it's not too much trouble, explain to the fans of ballistics why it's so good, because it takes up an entire skill slot. Now, let's talk about build orders. Axel. I think I should specialize exclusively in attack and tailor the skills accordingly. Attack -> Tactics -> Battle Fury -> Haste (or Mass Haste) Defense -> Reflection -> Dodge -> Resistance Luck -> Magic Resistance -> Soldier's Luck -> Deadly Luck Leadership -> Rally -> Inspiration -> Empathy Logistics -> Pathfinding -> Death Stride -> Native Lands This build order doesn't include Light Magic or Dark Magic. It's not entirely clear how important they are for Knights. Mass Haste and Mass Stone Skin can be obtained through perks. Is it worth sacrificing something to take a magic school? Tactics are needed so that Knights can reach enemies occupying one square on the first turn. Battle Fury +1 damage to crowds of low-level units is also useful. Then, there is some difficulty in choosing between Haste or Mass Haste. In defense, it's also unclear whether magic resistance is important, whether protection from archers is needed if the enemy relies on them, and whether it's worth investing in Mass Stone Skin. I think luck is clear: when you rush across the map and strike with luck, further arguments are unnecessary. Leadership is taken so that troops move more often and the bonus to Haste is higher. Logistics are clear: to move further. This is basically how I build Axel. Dugald is the complete opposite, and he should be played defensively, relying on a large number of archers protected by spearmen. Dugald levels up much faster; by the second week, you get approximately 55-60 archers (old ones). You can easily clear out four-square warriors of level 6 with them. For example, in my last game, I easily defeated 15 upgraded Deaths with scythes. This is due to armor piercing. I prefer old spearmen here to shield the archers. And, of course, mass recruitment of peasants into archers. Attack -> Tactics -> Battle Fury -> Archery Defense -> Steadfastness -> Defensive Stance -> Readiness Luck -> Magic Resistance -> Soldier's Luck -> Deadly Luck Leadership -> Light or Dark Magic. Logistics -> Pathfinding -> Death Stride -> Native Lands I would very much like to hear comments and suggestions, but only well-argued ones. And for those who really like Laslo, describe the tactics of fighting with him, with skills. All, of course, for relatively fast-paced maps, with heroes reaching around 18-20 levels in the final. That's basically what I wanted to say. P.S. Thank you all in advance.

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