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#22
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Yeah, everyone talks about what bothers them the most, and that's what this discussion about banned heroes and candidates for banning is all about. I think this problem will resolve itself soon; I don't know why, but I have a feeling that in the near future, tournaments will be entirely based on modded templates. I think everyone will agree with me that these are far from "rusher" maps, so what's the point of banning them at all? Hafiz is a Mechanist with a bunch of Golems, so what? I'm almost certain that none of the more experienced players will take him as their main hero on these templates. Why? After level 10, you start to realize that the machines were unnecessary, and after level 15, they become useless. Kaspar is almost the same as Hafiz; for the start, machines are helpful, but later, they are most likely just a wasted skill slot, and precious experience was invested in upgrading them. Deleb also raises concerns due to his developed machines at the start, but considering that it's extremely difficult to upgrade Hornets for them, the additional damage from Fireball is not significant, and a developed hero can destroy a Ballista without much trouble, so "the devil is not as black as he is painted." Haggesh and Tilsek are a separate topic; Orcs generally don't excel on these templates, and considering that battles with monsters of levels 6-7, which usually guard passages and artifacts, ranging from "many" to "a horde," are almost impossible to win without serious losses, and meat is the only wealth of an Orc. I won't talk about Wingard, otherwise, the list could go on and on: Ingvar, Leto, Vittorio, Krag, Nimus... So, who are we going to play with then? In general, that's my opinion: banning heroes on these templates can and should be completely abolished.
"Шанс есть всегда, но не везде." ;)

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