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#288
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Surprisingly, I only learned about this file from your post.
0_0 The entire Portal uses it. Personally, I learned about it from one of the online players on the Portal, and Gorbunov actually sent me the link (do you know him?).
6. It is forbidden: to use cheat programs or codes in the final walkthrough, as well as additional programs that can change the game's structure.
If we approach this formally, this file is NOT a program and NOT a code. Therefore, it is not a violation.
But in essence, vbn accidentally put himself in a situation with an even worse random generation, if we average it across many cases. But in this particular case, he got lucky, although you can still generate even better results.
Gentlemen, I have a question! Does the original Cranim.txt affect the game's structure?
In theory, no, because it doesn't shorten the time that affects the drop rate.
I just experimentally checked: I loaded a save, and at a certain animation speed (set in the game), the morale reaches zero after a delay of approximately 6.5 seconds, and it moves for 2 seconds. I add the original file, and the picture doesn't change. The morale reaches zero after a delay of 6.5 seconds before the click, although it moves almost instantly.

And most importantly, if it turns out that modifying Cranim leads to stability like in versions 2 and 5, that would be excellent in all respects, and vbn should be awarded an extra medal for another deed for the benefit of the tournament community.

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