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Don't you understand? Usually, in the game, normal players only rely on morale and luck as a last resort. To win, they typically use purely strategic elements. Battle tactics, terrain, spells, etc. Here, none of that is needed. It's just a mindless morale-boosting using external software. This completely changes the gameplay and ruins the game and all its diversity. I'm saying that with such software, it's easier to simply remove all enemy monsters and armies from the map. Their defeat is obvious anyway, and it will only waste time, even if it's a small amount, like when "great" players use such software.
Here's the answer; I have nothing more to add:
Battles in the dungeon and with the Titans – in my opinion, that's not where the main challenge of completing this map lies. With the "morale indicator," anyone can now win such battles (albeit with varying losses). BUT, figuring out how to unleash the Titans in a circular formation – that's where true creativity comes into play! And at the same time, destroying all the ships and the nagabanks on the water with a single centaur (as shown in DmitriyAS's playthrough). That's a demonstration of skill, not just grinding out morale in battles!
And in this regard, creating a program to detect save-scumming only evokes positive feelings. Now, more attention can be paid to thinking about the strategy for completing the map, rather than tedious reloading. And the choice is up to the organizers of offline tournaments and the creators of maps: either increase the strength of the monsters on the map fourfold, or cover everything with cursed land. And it will still be possible to play offline with interest.
to Catch: I think we should end this unnecessary argument, because it's already quite obvious that we won't come to the same conclusion and will remain with our own opinions on this matter. So, why waste our breath?