2Andrey44_44I'd also like to add that it is practically possible to create a program that reads the R value from the RAM and predicts the remaining value (if the animation speed is set to the minimum, the rate of change of R is not very high). For example, when the remaining value meets the condition for morale to drop, a green "morale indicator" lights up, and the player simply clicks the mouse. I have no doubt that he will be able to do this. Therefore, it is quite possible to achieve a morale drop (and possibly luck) for each of your units without changing the game's structure. There is something to think about...
:smile28: [M] "Я и моя тень" - "I am and my shadow" :smile28:
:smile16: