Skip to content
#37
Auto-translated
AlexSpl;189012
Regarding the last statement. You and I start the same battle. For example, I generated R1 = BD76h (48,502), and you generated R2 = 9FF0h (40,944). Then, these numbers change only in arithmetic and logical operations and do not depend on the timer. Let's say that after the attack, my Archangel didn't get morale, but yours did. We start the same battle again, and let's assume we're lucky enough that R1 for me and R2 for you are exactly the same as the first time! So, no delays will help me get morale, and you won't get it either.
But what about the fact that you can get morale in the first round and get it 10 times in a row, and on the 11th time, you might not get it? This happens, and you can't argue with that! Could it be that the first 10 times, it was one R, and on the 11th time, it was a different one?

Added 2 minutes later
K0Lb@zzeR;189013
Regarding point 3... the conclusions were drawn by analyzing the executable file from the second Heroes game... but in the third, things might be different...
The second and third Heroes games were created by the same company and probably by the same programmers, and I don't think that the formulas and principles would have changed drastically!

Statistics

Welcome our newest member: Emil

Users Online 2 users 1099 guests