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It has been observed that when repeating certain battles multiple times, each round unfolds identically – the morale and luck rolls, the damage dealt, and the spells cast by the spellcasting units are all the same.
This phenomenon was noticed in the Griffin Conservatory. However, in battles against Titans, the Djinn cast different spells as early as the first round.
I concluded that in enclosed structures like conservatories, crypts, Naga banks, utopias, etc., the battle map (let's call the entire battle process, step by step, a "map") remains unchanged when the same actions are repeated.
When I captured a conservatory, I initiated a battle so that the Wizard would cast Mass Slow in the first round. During multiple battle reloads, I noticed an interesting pattern: if the Wizards are positioned "to the left" of the Sharpshooters (meaning they act before them), they cast "defensive" spells, such as Mass Weakness on the Griffins, Mass Stone Skin, or Shield. It's as if they are trying to reduce the damage inflicted on their own troops by the Griffins. I even conducted an experiment, changing the troop positions randomly, as long as the Wizard was to the left – they cast Stone Skin 14 times in a row! When I positioned the Sharpshooters to the left, which I used to wait in the first round, the Wizard mainly cast "offensive" magic: Bless (in most cases), Slow (less frequently), Haste, presumably allowing the Sharpshooters to fire with Bless after the wait, or to shoot down the Griffins under Mass Slow. I may have written this a bit confusingly, but I hope I made myself clear.
If this is still news to anyone, let me inform you: there is a widely held belief that morale (or luck?) can be influenced by performing certain actions in battle at specific intervals.
Я ламер и играть не умею, нах!:smile33: