It seems to me that the first Tournaments should definitely be trial runs and held on standard maps from Heroes 3: The Shadow of Death. Also, the time limit for completing the maps (offline) should be extended. I suggest setting a one-month time limit for completing any standard map from The Shadow of Death. I think this would be a good start. Natasha, it's your turn.
The thing is, the first Tournaments are only "first" for this site. Most participants play and are quite successful in other Tournaments. Even Inferno, who finished 5th, played quite well; he just lacked experience playing offline. I choose the time limit for completing a map based on its difficulty, but a month is clearly too long. Among the participants in the first Tournament, there was an opinion to make it only 3 days, bringing it closer to online play! But this is still the domain of professionals.
Standard maps are bad only in one way: there are players who know them inside and out, and therefore there will be no equal conditions, which is necessary for a Tournament! Playing on The Shadow of Death... will probably still be the case, since many are too lazy to download WOG, but I will generate saves on TE, and those who want can use, at least, the convenience of the interface. But TE is, in essence, The Shadow of Death, only balanced with WOG scripts!
In addition, there are plans for indefinite offline Tournaments (not of the arena type), which we will start after the Map Contest is completed. The idea is to compete for the best completion time, and the results will be summarized at the end of the year, that is, not a month, but longer. The draft rules are ready.
Let's see what happens with the 2nd Tournament; for now, I won't be making any significant changes to the scheme: the first round will be a themed offline competition for speed (or something else; I haven't chosen a map yet), followed by an Olympic-style competition with arenas (possibly, but not in Heroes 4, it's too time-consuming to create 4 arenas).