Skip to content

Magic in Heroes of Might and Magic V.

User Avatar
#35
Auto-translated
Major Whirlwind;185627
Not at all. Warcries are much simpler than they seem. Increasing creatures' attack damage is, of course, great. It's an overpowered spell. But I don't remember any similar spells. Forcing creatures to attack directly is certainly magic. Orcish axe magic. Increasing rage doesn't even come close to being magic. Frightening Roar. If you call it magic, then nightmares should be considered casters. In any case, there are no such spells, and its effectiveness compared to spells of levels 3-5 is rather questionable. Horde Fury is the only warcry that resembles a spell. But no spell is so cruelly tied to the number of creatures. Does Battle Cry resemble magic? What exactly, a mass punishing strike? Well, yes, especially if the caster's spellpower is equal to one.
Yes, there aren't any such spells in magic schools, but they are still full-fledged magical spells. Not all of them, of course, but for example, the Shriek of Terror or Horde Fury – they may not be very strong, but they are quite magical.
When I played, I had a rather large army, and Horde Fury dealt about 1000 damage – like an average Implosion...
Vayshan;185659
The point is that in Heroes, there are no races that don't have caster creatures. So the developers had to come up with a way to give shamans two simple (though quite effective) spells.
Well, firstly, they could have not given them magic at all – nothing terrible would have happened.
And secondly, what a clever solution! Since they made caster creatures, why didn't they give them mana, say, 4 units? As it is, they turn out to be the strongest spellcasters in terms of professionalism – they play with initiative in a way that no Twilight Witch could ever dream of! And they do it throughout the battle!

And by the way, did I understand correctly that the spellpower parameter is completely useless for an Orc hero? Or is it used somewhere?