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The problem is that not all factions have good logistics often (((And we need to quickly level up your skill set (which, of course, makes for an excellent scout) - after all, it's a Rogue...
P.S. But if we made the Rogue class the same for all factions, but with unique skills (rogue's luck, Siberian plague (with this skill, you can poison the enemy hero's army so that several units die), some kind of skill that allows you to take artifacts without attacking neutral creatures, etc.), I think this idea could be developed further...
+1 I agree
in short, heroes lack field spells and abilities.
someone said that it's no longer a strategy game, but an RPG, I agree, whoever has the better hero wins, even with a smaller number of troops. Luck and morale have become commonplace, not a pleasant surprise as in Heroes 3, because luck drops very easily for everyone, in Heroes 3, when the luck skill dropped, you were so happy.
so my rating is 7.5, although in the first six months I really hated Heroes 5, then I figured out the mechanics and variations,
there are many options and so on, but all this is again in battle, you can't really experiment on the map,
in general, there are many new things, many things are not as we would like, many things are missing that we had, this is no longer the same Heroes, these are new - HOLLYWOOD heroes, made according to the rules of marketing - to sell more, this is no longer a munchkin game. TE changes things radically in terms of balance (but this is not a panacea)
bottom line: rating 7.5 (with TE 8.5)
I voted for 8 here, because 9 is too much, and 7 is too little (all based on the description of the rating)