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ser. Maxtar
18 years ago
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10 points and respect to the developers! I haven't had this much fun with the game since, probably, Heroes 3... P.S. Heroes without the Orc faction are not Heroes! IMHO.
You can even create such a thief yourself. Max out logistics, scouting, and silent pursuit, give him 1 creature of level 4-5, and as a result, he will be able to scout, run very far, and it's not a fact that the enemy will attack him, even if he has the opportunity, since he has no idea about the strength of this hero's army. He just won't be able to steal artifacts :)
Of course, I mean a secondary hero.
The problem is that not all races have logistics skills available often (((And we need to quickly level up your set of skills (with which you get an excellent scout), because he is a thief after all... P.S. And if you made a thief the same for all races, but with unique skills (thief's luck, Siberian plague (with this skill, you can poison the enemy hero's army so that several units die), some kind of skill to take artifacts without attacking neutrals, etc. I think this idea can be developed further...
_Prizrak_
18 years ago
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it's not a given that the opponent will attack him
Just simply check the tavern; if that hero isn't there, then it's a trap!
Майор Вихрь
18 years ago
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2 ValgallaWolf Basically, yes, that's how it is. You might get lucky in the tavern and find a hero with built-in logistics; give him a few level-ups, and you have a scout. In the case of mages and dwarves, it's almost impossible to create such a hero; with demons, orcs, and Sylvan, it's more or less easy, as they often have logistics.
2 _Prizrak_ Well, why not? It's not necessary for the main forces to always be concentrated around the main hero. There are too many "ifs" here, but it's not always worth trusting the tavern.
The problem is that not all factions have good logistics often (((And we need to quickly level up your skill set (which, of course, makes for an excellent scout) - after all, it's a Rogue... P.S. But if we made the Rogue class the same for all factions, but with unique skills (rogue's luck, Siberian plague (with this skill, you can poison the enemy hero's army so that several units die), some kind of skill that allows you to take artifacts without attacking neutral creatures, etc.), I think this idea could be developed further...
+1 I agree in short, heroes lack field spells and abilities.
someone said that it's no longer a strategy game, but an RPG, I agree, whoever has the better hero wins, even with a smaller number of troops. Luck and morale have become commonplace, not a pleasant surprise as in Heroes 3, because luck drops very easily for everyone, in Heroes 3, when the luck skill dropped, you were so happy.
so my rating is 7.5, although in the first six months I really hated Heroes 5, then I figured out the mechanics and variations, there are many options and so on, but all this is again in battle, you can't really experiment on the map, in general, there are many new things, many things are not as we would like, many things are missing that we had, this is no longer the same Heroes, these are new - HOLLYWOOD heroes, made according to the rules of marketing - to sell more, this is no longer a munchkin game. TE changes things radically in terms of balance (but this is not a panacea)
bottom line: rating 7.5 (with TE 8.5) I voted for 8 here, because 9 is too much, and 7 is too little (all based on the description of the rating)
A.G.R.A.E.L.
18 years ago
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I give it a 10 without a doubt! Adon is great! Because of the Lords of the Stronghold, you want to play Heroes for days on end, and each time change factions and alternate units!:smile13:
This game deserves its 10 points. The add-on is simply superb , as are all the other fifth installment of Heroes games. The new Lords and races are very good, and the quest itself is also good, or rather, it's a continuation. Plus, there's an additional choice when upgrading creatures. Overall, the developers did a great job:smile20:.
valery
17 years ago
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The original story will be more interesting.
Loken
17 years ago
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I wasn't expecting much, but the alternative upgrade path was a pleasant surprise. Otherwise, the expansion would have been much more boring.
KonServator
17 years ago
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The updates are great; they added a new layer to the game's tactics. It's just a shame that the ending isn't entirely clear, and nothing is known about the Dark Messiah.
Arandor
17 years ago
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+ They added Orcs, Elves, and other new features, which improved the game... although something is still missing. I would like to see more, but unfortunately... so, 9.
Рыж
17 years ago
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It’s a pity that you can’t rate it with a one. The introduction of Dark Energy ruined Necromancers as a faction for me…
Pawo
17 years ago
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The add-on is good, but the translation is terrible. How could the Russians have done this, and the translation is worse than the pirates'. They didn't even bother to translate TRIBES OF THE EAST (in the main menu). The campaigns are voiced too quietly (you can only make out something if you turn the music down to the minimum, or turn it off completely, or read the dialogues). But overall (I'll repeat myself) the add-on is excellent! English version 10/10 Russian version - 9/10 - I give it 9 points.
Added 3 minutes later [offtopic] Ryzh
The introduction of Dark Energy ruined the Necromancer race for me...
They really messed up with the Necromancers, but this dark energy appeared back in patch 1.5 of the original game (it turned out to be a complete mess; that's why I play on version 1.4 or 2.0). The add-on has nothing to do with it!
Silovik
17 years ago
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I only play the expansion pack; the original and the "Fortress" faction are gathering dust! I'm not very picky about games and I hardly play them, so there's not much to compare it to, but Heroes 5 with the "Fortress" faction is great; whenever I have time, I only play it! I give it a solid 9!
Thundax
17 years ago
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After the expansion was released, I finally decided – I deleted everything so I wouldn’t have to figure out what was better and what was worse.