- the enemy drinks an immortality potion before battle? Ok. But how many times, and from where?
The most significant pros for offline play in Equi are that the swamp lag is gone, and the XP per battle is shown explicitly. Yes, that's useful. But I can't recall any other notable perks, though I might have forgotten something.
It consists of collecting certain information about the end-user's operating modes. Third parties can use this information, while a conscientious user usually has no such possibility.
- Do I understand this correctly?
They do. It's called "mono-class." And it doesn't matter if it's pennies or WRC, the main thing is everyone is in the same cars, under equal conditions, and skill is the only thing that decides.
And it never happens that a judge competes in the general standings, but on a slightly different fuel, because it's "required by their position"
- this is about knowing how to cook
2) Here's a person who liked HoMM 4, and they want to play with real people instead of computers. They know that HoMM 4 has two addons, and therefore, through logical reasoning, decide it's more reasonable to install the latest addon. They come to the portal and are told: "Friend, we've been playing on Equilibrist for a long time now; it's a fan mod, but it significantly changes the balance. You need to Download and install it over the game. Read the changes here." The poor guy opens the link and sees a long article about changes. Of course, if the desire is very, very high, they might install it and study it, but practice shows that usually, a person asks to host the game on Winds of War specifically because they just want to game.
4) Regarding learning and gaining experience, that's all wonderful, but those who want to win are the ones who learn.
Tournaments will hook a beginner, and there's a chance they'll switch to Equi over time
Added after 2 minutes
A bit about the balance of power - the balance of power in Winds of War is perfect.