Skip to content
#42
Auto-translated
- the enemy drinks an immortality potion before battle? Ok. But how many times, and from where?
On Expert difficulty and above, AI heroes always have immortality applied. One. There can be no ambiguity or misunderstanding here. Or are we talking about realism? :D
The most significant pros for offline play in Equi are that the swamp lag is gone, and the XP per battle is shown explicitly. Yes, that's useful. But I can't recall any other notable perks, though I might have forgotten something.
At least the summon and necromancy menus. Well, that's not the point. The point is that people often play both online and offline. Now, doing this on two different versions is impossible—it creates a mess in your head. As for attracting players, Monsieur Shnurov noted correctly: back in the day, the entire ToH played on Equi. Nothing hindered the influx of new players; if anything, it helped.
It consists of collecting certain information about the end-user's operating modes. Third parties can use this information, while a conscientious user usually has no such possibility.
- Do I understand this correctly?
No. Incorrect. The program doesn't send anything anywhere, so you can't slap a SpyWare label on it, no matter how you spin it.
They do. It's called "mono-class." And it doesn't matter if it's pennies or WRC, the main thing is everyone is in the same cars, under equal conditions, and skill is the only thing that decides.
The mass appeal is immediately obvious. I've never heard of such competitions, let alone witnessed them. It couldn't be more massive ;)
And it never happens that a judge competes in the general standings, but on a slightly different fuel, because it's "required by their position"
- this is about knowing how to cook
Fascinating. When and in what tournament do our judges drive some other version of the game than the mere mortals?
2) Here's a person who liked HoMM 4, and they want to play with real people instead of computers. They know that HoMM 4 has two addons, and therefore, through logical reasoning, decide it's more reasonable to install the latest addon. They come to the portal and are told: "Friend, we've been playing on Equilibrist for a long time now; it's a fan mod, but it significantly changes the balance. You need to Download and install it over the game. Read the changes here." The poor guy opens the link and sees a long article about changes. Of course, if the desire is very, very high, they might install it and study it, but practice shows that usually, a person asks to host the game on Winds of War specifically because they just want to game.
A person bought Warcraft III and decided to play online with people. He entered battle.net, and right off the bat he's told: "Kid, download 150 MB, or we won't let you in at all, and the changelog looks like an encyclopedia." Yet it doesn't hinder the mass appeal.
4) Regarding learning and gaining experience, that's all wonderful, but those who want to win are the ones who learn.
For the benefit of the poor. Running a tournament on deliberately worse software for the sake of attracting those who just feel like riding a pony? A worthy endeavor, very promising.
Tournaments will hook a beginner, and there's a chance they'll switch to Equi over time
Ah, so it's implied that tournaments run on two versions simultaneously? Meaning, those who want to play in WoW do, and those who want to play in Equi can switch? I didn't quite catch where that was declared initially. And if not, where are they switching to? To hotseat with a buddy?

Added after 2 minutes
A bit about the balance of power - the balance of power in Winds of War is perfect.
Amazing. A man has arrived and explained everything at once. And here we were wondering why Dalai's team has been struggling with all this for five years... :D

Statistics

Welcome our newest member: dodoD0D0

Users Online 2 users 1436 guests