Auto-translated
PPRReeeDDSS (necromancer, necromancer) defeated MikeHP (sorceress, sorceress, host), 136, SpellCaster. (1 game)
I figured that the sorceress would be faster, and the necromancer would be more powerful – roughly equal. I suggested this pairing, and Mike said he doesn't like playing as a necromancer. So, we agreed on that. I was initially planning to focus on developing the necromancer to have a skeleton support, but we quickly found a couple of log huts. I didn't bother with the gold mine because it was far away and in a swamp, and instead, I headed straight for the center with a Knight, skeletons, and gargoyles. There, I caught the opponent's hero with a Phoenix and 7 unicorns; he bought his way out. The Warlock on gargoyles revealed the map, and it turned out that he was very close to the castle. The Knights were placed on the first hut, so I decided to play it safe. On turn 127, I took the Warlock, and during the respec, I gathered artifacts (+3 attack, +2 magic). Then, I bought some more units, combined the forces, and went to attack. On turn 136, Mike surrendered in the middle of his turn – he didn't have a good start, and capturing the purple hut only gave him 1 artifact (and that one is mine anyway, because I took it from the chest on the first hut and dismissed the hero as soon as possible).
Thanks for the game.
P.S. The map is quite interesting, and I hope we can play it again sometime with a more balanced starting position.
I figured that the sorceress would be faster, and the necromancer would be more powerful – roughly equal. I suggested this pairing, and Mike said he doesn't like playing as a necromancer. So, we agreed on that. I was initially planning to focus on developing the necromancer to have a skeleton support, but we quickly found a couple of log huts. I didn't bother with the gold mine because it was far away and in a swamp, and instead, I headed straight for the center with a Knight, skeletons, and gargoyles. There, I caught the opponent's hero with a Phoenix and 7 unicorns; he bought his way out. The Warlock on gargoyles revealed the map, and it turned out that he was very close to the castle. The Knights were placed on the first hut, so I decided to play it safe. On turn 127, I took the Warlock, and during the respec, I gathered artifacts (+3 attack, +2 magic). Then, I bought some more units, combined the forces, and went to attack. On turn 136, Mike surrendered in the middle of his turn – he didn't have a good start, and capturing the purple hut only gave him 1 artifact (and that one is mine anyway, because I took it from the chest on the first hut and dismissed the hero as soon as possible).
Thanks for the game.
P.S. The map is quite interesting, and I hope we can play it again sometime with a more balanced starting position.