Immediately see an ophthalmologist, both I and Kvas have already written to you - learn to read. Once again, especially for you - no one said to pump up the main character's defense, God forbid. And no one is betting on "protect us all" in the game, but there is no need to miss this opportunity if it is provided.
No one is betting on "protect us all"? Then why can you read praises for this ability in every one of your posts? I told you that two hundred goblins don't decide anything. You start talking nonsense about who is not betting on what.
And what kind of orc army do you have, with a total of 200? Well, if only high-level units, then it's understandable, but with all sorts of small units, I'll have more than 200 by the beginning of the second week.
Do you think I'll be too lazy to count? You're wrong.
Let's say you took a Tilshek, and he turned out to be exceptionally charismatic and brought with him as many as 30 orcs, which is not comparable to reality.
Let's say you built a castle along with yurts in the first week. In total, you have: 30+8+16=54 units by the second week. You were also lucky - there was a bug in the game, and two barbarians appeared in the tavern, each with 5 orcs. Let's say the bug happened again in the second week.
In total - 74 orcs, taking into account the buggy game, incredibly stupid development, and Tilshek's charisma, equal to ten.
Oh, grandmaster of the game, advise me, what am I missing to achieve the same level of perfection? ArtMoney or two dozen dwellings near your main castle?
And by the final, around level 20, the army will definitely not be 200, but rather around 1000.
What to upgrade the warrior yurt with, I'd rather build a Shaman's Hut for leveling up and take 5 shamans, divide them into 2-3 stacks, and their slowing spells at 35% or speeding spells at 30% will be better than warmongers, who stand in defense and lose 30 rage each turn.
And you said it well about building a hut, yes. It seems to me that you will still have to build it if you want to get a wyvern.
However, it is better to upgrade the yurt with town points than to spend, for example, on... a forge (as far as I remember, it is not needed for anyone).
And a speeding or slowing spell will be not much more effective than fifty hairy samurai.
By the way, don't neglect the traps from the level 1 units, they work! =) 2-3 traps in front of a pack of ratmen, if they don't stop them, they will definitely not let them reach their target.
A trap from a single smiley can only stop... a skeleton. And not even completely. The point, you know, is in the thickness of the goblin stack. In a group of five, the size of the squad decides everything. The more hit points in the stack, the higher the chance of the ability working. It's strange that you, oh grandmaster, don't take this into account, despite the following reflections on shamanism and paganism.
By the way, from these same reflections, it also follows that shamans are not as useful as they might seem at first glance, moreover, by attracting area-of-effect spells, they are often frankly harmful, which casts doubt on the expediency of using them in this capacity. Although, what else is left for the poor orc, forced to throw a stone at the cursed psionic for his inability to respond in kind? :-(
P.S. Battle cry is just an awesome cry, and it is definitely much more useful than the rage of the horde.
Added 12 minutes ago
Yes, in my reflections and calculations, I didn't even mention the fact that the game, as I understand from the words of our expert, is played on recruit difficulty, because even there, what was said above is, in principle, impossible.
P.P.S. And have you tried using warmongers in a slightly... different way than the same armored units? For example, move them to the center of the field and hold the line so that the enemy takes increased damage along with their own attacks, being at arm's length from the centaurs, but not being able to get closer?
Oh yes, a few warriors die. Well, that's life. And it works against any enemy. But a ballista, for example, will help minimize losses. But this method brings much more fun than boringly shooting with weak centaurs and constantly separating individual gremlins for running.