Well, I finally started the tournament! :-)
Dust (yellow, Knight, Knight) def Kama (green, Host, Barbarian, Knight), Good vs Evil HL, 1-4-2
First of all, I'm very glad that I got to play on this old, good map! I haven't played on it for about 7 years, I think! :-)
Here's a brief description. In the beginning, I built Paladins. They should always be built first, and there shouldn't be any problems with that. I didn't build Horsemen because I decided to build Paladins on the second day and in the nearby Knight Castle, which spawned nearby, and that's what happened. I saved wood, laid out the castle in a 1-2-1 formation, and built a level 6 building on 1-2-7, resulting in 16 upgraded Paladins on 1-3-1. There's plenty of money for this, especially on day 1 - Statue +250 ;-). In general, on this map, the Knight is one of the strongest factions; it seems that only they can confidently build level 6 troops on the first day and dominate with them. I remember this map precisely because of this, because even against the Warlock, you can play as a Knight and be quite successful! In general, the map is great, I'm very glad that I played on it, I remembered my childhood, as I said :-)! Rushing with Knights is the main strategy, and nothing can be better. In this game, however, the rush didn't quite work out, or rather, it was delayed because of the development of the second castle. In case of failure, there are also options for other factions ;-)), you need to have a developed village nearby: a Warlock village, a Nar village, or, as in my case, a Knight village, which is probably the best option! ...damn, I'm getting carried away again... no, I won't elaborate and go into detail about my vision of the strategy on this wonderful map; I promised to describe it briefly. :-)) I hope that players will try this "area" themselves and find options that have long been gathering dust in my head. :-)
After upgrading 16 Paladins, the plan was, of course, to quickly capture the Warlock. This was supposed to happen on 1-3-7, so that the dragon population that was about to appear for the opponent wouldn't interfere with the outcome of the game. In this campaign, however, this didn't quite succeed. In addition to the fact that Kama was the Host, which gave him a day's strategic advantage, my Knight (whom I chose from the Barbarian and another Knight) didn't advance Logistics after leveling it up to level 1! Because of this, and maybe not only ;-), I was able to attack the Warlock's castle, where GG Sergei was defending (who had already repainted the built dragons red), only on 1-4-2. As a result, the following armies lined up in front of the castle:
Dust - 7-4-2-3, 70 Archers, 20 Swordsmen and Pikemen, 16 Paladins, and 50 Butterflies. Luck +2 (basic and fountain) and max. morale, no artillery. Magic: Haste, Slow, Heal.
Kama - 4-8-4-3, 13 Trolls, 16 Wolves, 4 Red Dragons, 10 Ogres, and 30 Orcs. Artifact: Boots (!!!), Magic in battle: Bolt for 100 HP and SoldRay for 80.
In principle, I should have won this battle in any case, even without locking the hero in the castle and without bringing in new reinforcements from my two castles. But still, after the battle, I was left with only 8 Paladins. The rest were crushed by magic and Dragons, and the Paladins also took damage from the Bolt :-)
What I liked in the game: In the battle, the Leadership expert skill worked great, a couple of times on the Archers. What I didn't like: 1) My Knight stubbornly didn't level up Logistics, and Kama had Boots.
That's all, thanks again for the game!
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