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Markel must eliminate everything that moves and doesn't move every week.
In version 3.0, I landed near the Colossi, recruited the undead, captured the southern Castle, and immediately cursed it. I decided to head north, sweeping away everything in my path. But then, Hafiz suddenly appeared from the darkness and defeated my Markel. Moreover, the main force consisted of 600+ Stone Gargoyles under a Celestial Shield. He also had 15 Titans, 100+ Battle Mages, and 300+ Alternative Golems.
I started over. I acted exactly the same way again. And again, I met Hafiz with a similar army. This time, I decided not to engage him for the time being. I put Markel and the Deidre I bought in the tavern on ships, the same ships that Markel and Isabella arrived on.
I left Isabella in a hideout for guerrilla warfare. She managed to capture a Castle and return to the hideout in 1 turn, as soon as Hafiz left the Castle. This continued until a hero came from the north, with whom Isabella could not cope. She only had 22 peasants.
Markel headed to the southern port of another island. I reached level 10 of Wrath. Then a druid happened to be in the way. Thanks to the Sextant, Markel caught up with him. There were some losses. At the end of the battle, this bastard used Armageddon. Luckily, his magic is weak. I had to quickly finish off the remnants of his army so that he wouldn't do it again.
While Markel was chasing the druid, Hafiz also appeared at sea. The Sextant helped to escape from him. Deidre was already near the island. I had already said goodbye to my two cities when Hafiz unexpectedly turned back and returned to his island. I didn't see him again.
Markel captured and cursed 2 more cities in the north without any incidents. Now he is approaching the southern city and even defeated the hero standing at the gates. However, after looking at Narhiz's army in the city, he decided to retreat to meet Ore, level 19 (I bought her in the tavern), who was bringing him 80+ Archliches and other troops.
There was a level 5 Mage Guild in the northern city. I got a Phantom and a Phoenix. I received the "Cursed Land" ability. I want to see if it works on Phantoms, which mages love to summon. If so, the Phantoms should disappear without making a single move.