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Dark energy

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#75
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Blue, Waisan, Artifact. 30 characters
Hmm, are you sure about blue? It's earth terrain, and you'll be moving with a 1.25 penalty (which is like losing 1.5 days). It's true that moving is worse in the underworld just based on the routes, but I'm curious why you didn't choose red. A Necromancer moves on earth and grass without any penalties. Or do you have some other considerations? Anyway, here are two starting saves. 1: Waisan, blue, artifact; Zoltan, red, artifact. 2: Waisan, red, gold; Zoltan, blue, gold. For symmetry, you could say. http://rapidshare.com/files/102477941/saves.zip.html Well, I've played through the first option (red Zoltan), and the save is attached. If anyone doesn't want to download it, I'll briefly describe the hero at the end of the seventh day. Zoltan, level 13, 7-10-15-9 (equipped with King's Gnome Armor and Helmet, Moon Blade, Dragonbone Greaves, and Boots of Swiftness in his inventory), luck 2 (horseshoe); Expert in Darkness, Expert in Education, Expert in Defense with Last Stand and Resilience, Necromancer's Mark; in the spellbook: Vampirism and Unholy Word; army of 134 skeleton archers, 36 zombies, 11 ghosts, 5 vampires, 2 alternate skeletons, 2 orcish warriors. Didn't manage to spend 17 skill points, in the castle - creatures up to vampires, Guild, Bone Pillar, i.e., as it would be in a real game, 4 additional heroes were purchased. http://rapidshare.com/files/102894918/Zoltan.zip.html We're waiting for Waisan by ValgallaWolf, and we'll analyze it.