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Orcs – discussion about the race.

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#267
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Sorry, but the build order plan, in my opinion, is fundamentally wrong. Let's consider a build order starting with a town at level 1 for the first week. 1. Why do you need extra Goblins if Centaurs are the main force in exploration? Or are you only playing as Haggeesh? Take Krag, for example, as a starting hero. How much will you explore with his initial Centaurs? First, build a Tavern. The entire army merges with the main hero, and he can easily and without difficulty explore the Lumber Mill and Mine. 2. Since we are building the Tavern on the first day, you can build Huts here, but building a Blacksmith and buying a Ballista and Tent will be more beneficial. It's not difficult to get siege equipment, and the Tent is a higher priority than the Ballista. Centaurs already deal good damage to enemies, and First Aid will reduce or even eliminate losses. 3. What Town Hall are you talking about? Every day counts. If you fall behind in development and resource acquisition, you'll lose the game against the Dark and Necropolis factions, which are your speed-leveling competitors. The Centaur Stable is our priority. 14 additional archers are a significant boost. 4. As for this, it depends on the player, but I upgrade the Centaur Stable and upgrade them to Nomads. Damage is significantly increased, and health is 1.5 times greater, resulting in fewer losses. Are you familiar with the "chain transfer" technique? It allows you not to return to the town with the main hero but to stay and clear the territory. 5. When playing on lower difficulty levels, you can build a Fort and Stronghold in the first week. However, on Hero difficulty, there simply isn't enough money, so a Fort isn't needed. I build a Market and sell the artifacts found there, again, using the chain transfer method, so as not to distract the main hero from his main task – clearing the map. Many artifacts, such as the Trident, Boots, etc., are simply not needed by the Orcs, but they are worth a good amount of money. 6. Goblin Huts. No comment. 7. Warrior Yurts. Again, no comment. As a result, with my build order, my hero leaves with a larger army earlier, explores faster, and support heroes start picking up valuable items sooner because the Tavern is built earlier. Centaurs are also built earlier. This gives me an advantage in development speed. Furthermore, my Centaurs are tougher and deal more damage, and I already have a Tent and money from selling artifacts. In your version, you have either a Blacksmith or a Market. I repeat, on Hero difficulty, it is almost impossible to build a Stronghold without using money from chests. I repeat, this is purely my personal opinion, which can certainly be disputed.
Я видел, как Небо окутала Тьма, и Небо смирилось с Судьбой,
Горящие реки сходили с ума, пытаясь остаться водой,
Земля пропустила коварный удар, раскрывшись на шаге вперёд,
Взлетел разъярённым драконом Огонь и понял, что тоже умрёт...