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Discussion about Dungeon (Dark Elves).

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Can you provide more details on how you do it? For example, on the first day, you built a tavern, hired a hero, and added their troops to the main army, or not?
Most often, 2 heroes are purchased right away, and this map is no exception. With this many treasure chests on the map, it is definitely affordable. Additional heroes also reveal the map, giving you much more information for planning your actions. I highly recommend trying to play it yourself.
The main hero went to clear the mines, and the second one followed, capturing the mines so that the main hero wouldn't lose movement points.
It's not necessary to fight with only one hero, especially for the Temple faction. Whoever has the troops fights. One Fury can take down the Brutes, while the other uses Stalkers to shoot down the Archers. This is a very convenient division of labor. While it's desirable to capture the mines on the day you clear them, it's not essential.
On the third day, you build an upgrade for the Scouts. Do you need to return to the city to upgrade the Scouts and hire more?
Returning is an exaggeration; it's more like running past. While the main hero hasn't gone to the Archer, there's a lot of activity near the castle. If you're playing with 3-4 heroes, someone will definitely be nearby. By the way, by the third day, a caravan with another 7 potential Stalkers may arrive.
You get Furies on the fifth day. How will the additional hero deliver them if, first, he follows you, and second, in five days, you'll be so far away that no chain of movement will help?
The longest distance is 3 days, when you run to the Archer, but that's not immediate, as you need to level up along the way.
Or do you take all the mines with Scouts, even those guarded by level 5 creatures?
Some are taken, some are not. In the save game being discussed, the Nightmares near the gold mine are cleared by Stalkers, and the Cyclops by Furies (due to the terrain) or Stalkers, if Leto arrived on the second day.
When I played, the gold mine was guarded by two groups of 12 Monks and one group of 12 Adepts.
You're either mistaken, or it's a bug. The guard consists of 10-20 units of level 5. 20-50 Monks stand on the sand, guarding a level 3 spell.
and the sulfur mine was guarded by 4 groups of 12 Cerberuses, and the gem mine by three groups of 10 Archers.
There are a bit too many Cerberuses; you were unlucky. But both they and the Archers have low HP, and they are easily defeated by the "Arrow" (Plague) spell and Stalkers.
Can Minotaurs be built without a Town Hall? This is a question, not a statement. And is it right not to build a Town Hall in the first week?
You need a Forge to build Minotaurs. You can skip the Town Hall, but it's better to focus on Minotaurs.
I've played many scenarios, and in the first week, I didn't specifically hire an additional hero, even in cities with a level 3 building that would be useful, but I didn't hire one, and I still finished successfully. I play against the computer, not against people, and I haven't tried that, so I won't discuss the option with live players. In general, the computer also hires a lot of heroes in the first week. I almost always play on large maps; I don't like small ones.
The computer is inherently unintelligent; it only occasionally demonstrates some rudimentary thinking in campaigns, and even then, only because the developers anticipate the strengths and level of your hero and army. If you only play against the AI, it creates the illusion that your actions are correct and that your favorite faction and hero are superior. When playing against the AI, it makes sense to improve the speed of your development on the map and the time it takes to reach strategic zones. No one prevents you from thinking, experimenting, and even reloading. Playing against it, in my opinion, is absolutely pointless.