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You can take a Gem Mine with a support hero and one Fury if you're lucky with the neutrals. That's how I took Mercury with Irbet (it was guarded by upgraded Swordsmen).
One Fury is too much; you probably wouldn't risk it in a real game, even against Zombies or Golems (you have to maintain concentration for too long). And I don't even want to talk about attacking Armored creatures; it can lower morale.
2. But the point is that, for the sake of a pure experiment, there was neither Lethos nor Vaishya, and the second hero in the tavern wasn't a Necromancer.
3. Yes, the terrain matters (I placed 1 Skeleton, 1+1 Stalker, and 14 Furies). I lost 1 Skeleton and 2 Stalkers. But it's also possible with different terrain. Although you're right, it's dangerous.
So, I decided to try the save. On the second day, Lethos was generated because we already tested without him, so I decided to play with him for 3 more days. The result is approximately the same, but you can take Cyclops with Stalkers and a few Skeletons in online mode without losing Stalkers with a level 0 Lethos, and Sinithar can crush Behemoths with Furies. Take the chests for gold and reach the center on day 9. And then the extra heroes will be useful; you still need to run for 1-2 more.
4. Having a 4th support hero on the main hero can lead to either economic losses or a loss of the main hero's development tempo (gold chests). Or am I wrong?
On this map, you're right; the density of battles isn't too high, so it's profitable to take the chests. On maps like "Former Friends," there are significantly more battles; it's even more profitable to fight than to pick up chests, and even more so in terms of money and artifacts.
P.S. I don't know about you, but I find our communication pleasant and useful. I periodically learn something new for myself.