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Of course, dwarves are positioned as a magical race, but it seems to me that they are more inclined towards swordsmanship than magic. I suggest discussing such a development option: we pump luck, leadership, attack, defense, logistics, and the lack of magic is compensated by runes.
Yeah, and what about the 50% of stats that will go into knowledge and spellcasting? You can only do without magic in a very, very short game, because, for example, it might not drop, and the power of spells will be quite weak. And magic cannot be compensated by runes; magic needs to be combined with runes. As practice shows, it is not that difficult to build a house with runes up to level 2 within 1 month, and if there are no particular problems with gold, then up to level 3, because by this time, things with resources are already starting to improve.
O God of Earth and Altar, Bow down and hear our cry, Our earthly rulers falter, Our people drift and die, The walls of gold entomb us, The swords of scorn divide, Take not thy thunder from us, Take away our pride.