Dmitry, I wanted to ask, is it worth not using Slow at the first turn, but instead using Stone Skin? And then use Slow on the second turn. Could it have been possible to win with fewer losses?
I tried it – the following inconveniences arose:
1. The Ghost Dragons remain untouched and are a formidable flying force.
2. Further possibilities appear only if Paralysis is guaranteed to work on the Ghost Dragons, Knights, and Vampires. Otherwise, the remaining non-paralyzed group will interfere with the Lizards in the early 4th round when they attack the Ghost Dragons, and therefore the Lizards will have to speed up and run in the 3rd round. And this, in addition to everything, leads to extra losses from the Liches due to the uncast defensive spell. Well, and with this scenario, the Gorgons will most likely die under the Ghost Dragons and Knights or Vampires. And, after all, triple Paralysis, combined with other coincidences, is not such a frequent occurrence. I note that the initial battle option (with double Paralysis) was also quite viable.
3. As a result, you have to run around the battlefield from 2 flying groups (any of them is deadly) and Knights with Skeletons, which, with the Lizards' accelerated speed of 8 units, is most likely impossible.
4. Regarding coincidences. In my last battle, after killing the Liches, none of the remaining groups (Lizards, Gorgons, Wyverns) had either morale or luck trigger even once!!!!! And that's more than 10 rounds. Therefore, the simpler, the better.
5. "The best is the enemy of the good." I stopped trying to minimize losses after the first battle (triple Paralysis happened to work out during a final playthrough – it would have been a sin not to take advantage of it). Time is precious, and besides, further development of events was possible even with this scenario, and the "extra" troops can't be gotten rid of anyway – there are plenty of Free Guilds on the map.