Skip to content

Defensive gameplay and other tactics.

User Avatar
#46
Auto-translated
Dracon Mallasa;152912
By the way, I recently discovered another trick while playing as a Necromancer. I had to accept a battle with an incomplete mana supply. As a result, I decided to try a new combination. Specifically, I cast Spirit Link on the most dangerous enemy stack. Then the battle continued, and as soon as I ran out of mana, I cast Divine Retribution on that stack. It killed everyone! In this way, I restored about 50 mana at once. And if you think that light magic is unnecessary for a Necromancer, you are greatly mistaken; he needs it just as much as summoning.
:smile17: In principle, Spirit Link could also be cast on your most vulnerable unit (either a melee unit or archers, depending on the circumstances), and this would provide a constant mana regeneration. Although, of course, combining Divine Retribution and mana regeneration is original:smile03:

Added after 6 minutes
Ratnik;153153
Isn't teleport cast on an enemy? I don't think so...
I think there was an unfortunate wording, although everyone understood what he meant. Specifically, you can send your infected berserker unit to the enemy, and he will cause chaos there:smile09: But whether you can send your infected unit, controlled by Dominate, to the enemy is a question (sometimes even not very dangerous units simply interfere with your archers), because such a unit changes color and temporarily becomes hostile. I'll try to send it with teleport if the opportunity arises:smile16: