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In reply to Dracon Малласа
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18 years ago
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Dracon Mallasa;152912
By the way, I recently discovered another trick while playing as a Necromancer. I had to accept a battle with an incomplete mana supply. As a result, I decided to try a new combination. Specifically, I cast Spirit Link on the most dangerous enemy stack. Then the battle continued, and as soon as I ran out of mana, I cast Divine Retribution on that stack. It killed everyone! In this way, I restored about 50 mana at once. And if you think that light magic is unnecessary for a Necromancer, you are greatly mistaken; he needs it just as much as summoning.
:smile17: In principle, Spirit Link could also be cast on your most vulnerable unit (either a melee unit or archers, depending on the circumstances), and this would provide a constant mana regeneration. Although, of course, combining Divine Retribution and mana regeneration is original:smile03:

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Ratnik;153153
Isn't teleport cast on an enemy? I don't think so...
I think there was an unfortunate wording, although everyone understood what he meant. Specifically, you can send your infected berserker unit to the enemy, and he will cause chaos there:smile09: But whether you can send your infected unit, controlled by Dominate, to the enemy is a question (sometimes even not very dangerous units simply interfere with your archers), because such a unit changes color and temporarily becomes hostile. I'll try to send it with teleport if the opportunity arises:smile16:
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18 years ago
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archdemons teleport and pull enemy creatures
my troops a couple of times onto the walls when I was attacking the city.
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18 years ago
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I don't understand how to get units onto the walls.
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18 years ago
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He will mercilessly destroy his own warriors! In my opinion, it is very clearly stated that it affects his own warriors. Sending your unit to the enemy means completely destroying it; it's okay if it's not a very useful unit, although I don't know of any such units. But if it's archers, as a rule, such spells are cast on the most dangerous units. Why not just use a dispel magic spell?
In reply to Dracon Малласа
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18 years ago
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Dracon Mallasa;153362
I don't understand how to get my units onto the walls.
Archdemons (promodernized, alt-upgrade) have a special skill that allows them to teleport units. They can take another unit and move it to the desired cell on the map. I'm attacking a castle, my warriors approach the walls, and then this nuisance grabs one of my units and moves it to its location, and my unit starts getting attacked from all sides on the wall.
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18 years ago
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So, they’re dragging him behind the walls?
In reply to Amko
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18 years ago
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Night Nazgul;153406
That's how their ability works.
Exactly.
You can first hide behind walls and destroy the strongest unit of the attacking Castle's army,
and then finish off the rest.
18 years ago
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And if you add to that the Death March ability (+4 speed during a city siege), it will be incredibly powerful! In general, any speed boosts are beneficial for these units.
In reply to Ратник
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18 years ago
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Warrior;153381
He will mercilessly destroy his own warriors! It is very clearly written that he destroys his own warriors. Sending your unit to the enemy means completely destroying it, okay, if it's not a very useful unit, although I don't know of any like that, but if it's archers, as a rule, such spells are cast on the most dangerous units. Why not just use the dispel magic spell?
:cool: There's writing on the barn too, but it's just firewood. But seriously, I didn't read what was written; it destroys the nearest units. For example, it says about the Rune Priests (new upgrade) that after their death, the flame inside them bursts out, but there's a flaw by the creators, and if you don't install a fix mod, nothing happens. And with the mod, for each priest from the original group = 1 fireball. It turns out to be a pretty powerful bomb:smile54: Well, of course, you shouldn't send Berserker archers to the enemy; you can throw them in the middle of the field or come up with something else - if the point is to guess, my game has never infected archers with this spell:confused:
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18 years ago
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There’s no point in guessing, but units in the middle of the field are vulnerable and will be quickly destroyed – it’s hard to imagine a better gift for the enemy. Even under the Berserker ability, a unit only attacks once in return, unless it has the “Eternal Retaliation” ability, which not all units possess. Therefore, it won’t inflict significant damage.
In reply to Dracon Малласа
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18 years ago
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Dracon Mallasa;152912
By the way, I recently discovered another trick while playing as a Necromancer. I had to accept a battle with a limited mana supply. As a result, I decided to try a new combination. Specifically, I cast Spirit Link on the most dangerous enemy stack. Then the battle continued, and as soon as I ran out of mana, I cast Divine Retribution on that stack. It killed everyone! In this way, I restored about 50 mana at once. And if you think that Light magic is unnecessary for a Necromancer, you are greatly mistaken; it is as necessary for him as summoning.
I read your post, and soon in a hot-seat game with my brother on a random map, my Naadir was offered Light magic. Without hesitation, I took it. After some time, I captured a fully built city of Wood Elves with Divine Retribution and Resurrection. That's it! A massive slaughter of neutrals began without any losses; there is always mana for resurrection, and with my relatively small army, it is easy for me to defeat a huge army of neutrals without losses...
18 years ago
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IMHO, light, like any other magic, is needed by all races. It's just that it will have to be taken instead of something else, which is also very useful. And a Necropolis, using dark magic and summoning, along with raising the dead, can defeat almost any neutral creature without losses, even without light.
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18 years ago
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...and Chaos Necropolis is not bad either... how is Chaos Necropolis worse than Haven? Especially if, as you say, the army is small...
But in general, I think you shouldn't try to change something that doesn't need changing... A Necromancer is darkness, a Necromancer is raising the dead.
18 years ago
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Well, I think a few Stone Skin and Haste perks will be enough, taking them from the defense and attack branches, respectively. They are actually achievable, provide noticeable benefits, and still align with the light faction :) And, in my opinion, it's not worth investing in main light magic.

Besides, the example described by Malass can be replicated using Chaos magic, which looks more realistic for a Necromancer.

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