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The essence of the tactics when playing as the Dark Elves.

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#15
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And on the red starting location, it’s easy to travel to the well after breaking through the guards and replenish your mana.
Yes, the red starting location is good. So you want the well to be nearby, to be able to move around without penalties, and to go first. That’s a bit too much to ask.
And I’m not going to rush there on the 4th day – there’s nothing to do there so early. I’d rather clear out some mines, level up, and go out with spells and mana around 50.
Without artifacts, maybe 30 (or if you’re lucky), one Knowledge point at the start, one in the upgrade (an unpleasant detour), and hope for one more.
a few days later (also with some luck).
Not later, but late. It will be late.
I know. It’s not a word, but a phrase: “Luck favors the bold.”
But the more modest ones tell about it.
Why on day 2? Utopia is easily taken. You just need sacrifices in the form of weak Hunters who will hold back the Dragons on the distant borders.
You can specify the day, level, and stat progression.
Necropolis has an even scarier creature – Orson. He’s definitely a nasty one. I already wrote in the Necropolis branch that I saw a replay where he cleared Utopia with 4 Vampires...
Orson is a specific character and not always strong, although sometimes he just goes wild. And we’re not impressed by replays. I’ve done this trick a couple of times in games, and not just with Orson.
In general, I think it’s not very fair to play with pre-set heroes on such maps. For example, on “Duel,” I lost badly to Hafiz without a chance.
But this is also a kind of game: imbalance against imbalance. It’s somewhat reminiscent of the third game, where there are also very few hero and upgrade options. But my opinion is that if you want to ban a pre-set hero for your opponent, give them the right to ban one hero for you as well.